Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Saturday, April 9, 2011

Gemini Puppet Finially Done

While this puppet took a very long time to complete (2 whole days non-stop ;3;) I am very happy to say the results are fantastic. My good friend, and co-creator for our animated web drama, Tracy MacLauchlan will be test animating it very soon.This was definitely the most complex puppet I've ever made for sure, but my favorite. She came out so cuuute. I really want to thank Tracy for the wonderful turnaround she had done. I could not have done this work without her.
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The Taffetas animation will be a Flash-based puppet
animation with special effects and compositing done
in After Effects. This is so that we can work in-house
as well as distribute our media more on the internet.

Puppet, or cut-out animation, relies on a marionette-
like base for the characters made up of various shapes
that create the whole (for instance, Gemini's arms are
made up of two cylinder shapes that are connected at
the elbow like a puppet). In Flash, Toonboom or any
other animation program that like it,an animator can
then move and manipulate these shapes to animate.



For Taffetas, puppet animation makes sense not only
for production and resource reasons, but also for our
fashion and marketability plan. Take note of the var-
ious outfits we can put Gemini in, ready to go for ani-
mation for whatever episode we are now working on!





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Thursday, March 17, 2011

Dibble Dabbles


A Project for a studio class. Essentially it was broken up into 3 parts. Something tangible, something printable, and something viable through the screen (ie web-based)
What I did was create a doll that had it's own packaging (it looked like a McDonalds happy-meals only shaped like a briefcase), a set of business playing cards, and a flash based game. This was all done with a approx. 2 weeks to complete it. ;) I'm good.

The idea behind the entire piece was how do I communicate a solution that will hit the idea that adults loss their sense of curiosity and imagination. I didn't want it to be a negative kind of approach, "YOU! Stop going to Chili's every Friday, and making love on a Wednesday just because you are free those days ... and those are the days you do those things" but I did want to approach the idea that, maybe as we get older routine becomes safe and familiar, and how can I shake things up. Some long thought went into this, but after a while I settled on Dibble Dabbles. (A play on the words, to Dabble and Fiddle-Faddle) Essentially it's a small portable game that plays on the idea of exchanging cards. You pass along a Dibble Dabble Business card, the person does it and passes it on. Or maybe you play it on your own and hope to go through the whole deck one card at a time. Either way, for a moment the person was creative and imaginative and managed to shack their routine even if by small increments at a time.





The cards above were sized like business cards and in a pack of 52. The first 3 being the top of the cards. The idea behind it is that it is in a format where it didn't feel like a child's game, but still inspired childlike creativity.
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